Five Nations Trade
Merchant Guild
Merchant System
A merchant member of the guild is defined by traits and features discussed in this section.
Products & Shop
As a merchant, they gather, collect and craft their own products they sell in their businesses. Merchants can create their own product and add these to the canon world. Any merchant or NPC can purchase these items directly from the merchant, and they can earn a profit from the purchase. These products can be very helpful not only to the other merchants, but to the world and NPCs. It may even play a big role in the lore.
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Upon application, a merchant must define their shop. Products are defined upon membership in the Discord server.
Gold Earnings
Money is what makes the merchants move. They rank up based from their total Gold earnings. The higher their rank is, the more perks and privileges you get.
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For more info, check [System]
Merchant Skills
Merchant Skills are skills a merchant needs to manage and perform their business. These skills can be magical depending on a merchant's magic abilities, or acquired skills learned from years of experience possible from tools, knowledge and proficiency.
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For more info on Merchant Skills, check [Skills]
Salaries
Rank | Daily Salary |
---|---|
Master | 60 |
Expert | 50 |
Senior Journeyman | 40 |
Journeyman | 30 |
Senior Apprentice | 20 |
Apprentice | 10 |
Each merchant have salaries depending on their ranks. They can collect their salary daily in our Discord Server, through RPGBOT.
Salary collection is done in #rpgbot channel, accessible to all Members.
Ranking up
A merchant have ranks to quantify their reputation, experience and perks.
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Ranking up requires the merchant to reach a certain threshold. They need to purchase a rank up ticket from the MG Shop that is worth at least 2 Full Body Shaded submission more than the previous rank and use to notify the Administration.
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Once ranked up, they can not rank down anymore, and do not require to maintain their earnings within the rank threshold.
Rank Price | Rank |
---|---|
0 | Apprentice |
120 | Senior Apprentice |
240 | Journeyman |
480 | Senior Journeyman |
720 | Expert |
960 | Master |
Ranks and Perks
A merchant's skills and expertise are quantified through Ranks which in turn have their own perks that can benefit merchants.
Rank | General Skills | Merchant Skills | Stat Points | Shop Inventory | Pet | Perks |
---|---|---|---|---|---|---|
Representatives | 7 | 6 | 74 | 16 | N/A | |
Master | 7 | 6 | 70 | 14 | N/A | + 1 Business License, +1 OC |
Expert | 6 | 5 | 66 | 12 | N/A | |
Senior Journeyman | 5 | 4 | 62 | 10 | +1 Pet Pass | + 1 NPC |
Journeyman | 4 | 3 | 58 | 8 | N/A | + 1 OC |
Senior Apprentice | 3 | 2 | 54 | 6 | + 1 Pet Pass | + 1 NPC |
Apprentice | 2 | 1 | 50 | 4 | N/A | + 1 OC |
* [+1 OC] and [+1 NPC] perk is per User
* Each rank gets +1 Character Arc
Merchant Types
Merchants have Merchant Types - categorization of a merchant based from their specialty. Each Merchant Type covers a number of Merchant Trades - specific trade of a merchant under the type. Each Type also have one-time bonus stat. Merchants can avail to expand their business by buying a Business License in the Guild Shop that grants them / change their existing one a different merchant type.
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Currently, only one Merchant Trade can exist in one country. If a type/trade does not apply to any of the merchant types, they are subject to discussion with the mods and is considered OTHERS.
Type | Stat Bonus | Description | Example Merchant Trades |
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Apothecary | + 2 INT | Merchants specializing in medicines, potions, poisons and other chemicals. | Potion Maker, Poison Maker, Doctors, Fragrance Maker, Soap Maker, Alchemist of medicines, any occupation that offers medicinal specialties. |
Artist | + 2 WIS | Merchants specializing in works of arts and music including books | Painter, Cartographer, Writer, Publisher, Book Seller, any other occupation that deals with art, music and books. |
Beast Dealer | + 2 INT | Merchants specializing in taming & dealing of living beasts, pets, and monsters | Pet Dealers, Pet Tamers, Beast Tamer, any other occupation that deals with taming and dealing with living creatures |
Cloth Worker | + 2 DEX | Merchants specializing in fashion and all types of clothes, fabric and garments. | Tailor, Shoemaker, Weaver, Dyer, Hatter, any other occupation that deals with making clothes from head to toe. |
Earth Worker | + 2 CON | Merchants specializing in growing and dealing with vegetation and meat. | Farmer, Gourmand, Florist, Cook, Baker, any other occupation that deals with edible foods |
Esoteric | + 2 INT | Merchants specializing in oddities, pure magic, and the supernatural. | Monster Loot Sellers, Magic Rune Sellers, any other occupation that deals with purely with magic and/or monster loots |
Metal Worker | + 2 STR | Merchants specializing in metal, ore and gem work. | Weapon Maker, Armor Maker, Jewel Maker, Locksmith, Glassblower, any occupation that specializes in metal work. |
Others | + 2 CHR | Merchants that do not apply to the above types. | (Please discuss with admins) |
Sea Worker | + 2 CON | Merchants specializing in oceanic products and sea travel. | Fishmonger, Clam Farmer, Seafarer, any other occupation that deals with the aquatic. |
Technician | + 2 WIS | Merchants specializing in engineering and robotics. [Exclusive to current Pouvoir residents] | Inventor, Engineer, Mechanic, Train Mechanic, any occupation that deals with machines and technology. |
Wood Worker | + 2 STR | Merchants specializing in wood, ice or stone work. | Carpenter, Architects, Stone Carver, Ice Carver, Masons, any other occupation that deals with carving wood, ice and/or stone. |
Merchant Type Perks
Merchant Type | Freebie |
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Apothecary | 1 Healing Magic scroll |
Others | N/A |
Wood Worker | 1 Weapon |
Technician | 1 Robot |
Sea Worker | 1 Boat |
Metal Worker | 1 Weapon |
Esoteric | 1 Any Magic Type Scroll |
Earth Worker | 1 Pet |
Cloth Worker | 1 Race Change |
Artist | 1 Event Pass |
Beast Dealer | 1 Pet |
Upon application, merchants get free items from their first Merchant Trade. They can already use this in their background to support their profession before they have even joined the merchant guild.
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They cannot get these freebies anymore on their 2nd or more merchant types.